OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...
Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request. ...
Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...
The iPhone X notch is off center on the XS Max and the XR. ...
User Can hide a 3D widget component that is in world space. However, if they use a widget component that has been switched to Screen space this is no longer possible. List of ways that do not work ...
The cursor option within the behavior section of the details panel for widgets does not set the cursor when the widget is hovered. ...
When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...
Widgets are not removed when ejecting during PIE. The user ejects during PIE their widgets will remain on screen and can get in the way. ...
When adding a widget at runtime the widget it appears to clip in correctly. If the widget is more than half way off the screen, the entire widget disappears. ...
Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...