Nativized UMG assets not visible

UE - Gameplay - Blueprint Runtime - Aug 4, 2016

Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request. ...

UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it

UE - Editor - UI Systems - Jan 14, 2020

Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...

iPhone X Notch is off center on XR and XS Max when selecting their screen size in a UMG Widget

UE - Platform - Mobile - Nov 8, 2018

The iPhone X notch is off center on the XS Max and the XR. ...

Cannot Set Visibility for a 3D widget component that is applied to Screen space

UE - Editor - UI Systems - May 5, 2015

User Can hide a 3D widget component that is in world space. However, if they use a widget component that has been switched to Screen space this is no longer possible. List of ways that do not work ...

Setting the cursor in the behavior section of the details panel for a widget does not work

UE - Editor - UI Systems - Jul 20, 2015

The cursor option within the behavior section of the details panel for widgets does not set the cursor when the widget is hovered. ...

Crash from pausing an UMG animation using the event track

UE - Anim - Sequencer - Jun 27, 2017

When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...

Widgets are not removed when ejecting during PIE

UE - Editor - UI Systems - Jul 13, 2016

Widgets are not removed when ejecting during PIE. The user ejects during PIE their widgets will remain on screen and can get in the way. ...

Widget clips incorrectly when added at runtime

UE - Editor - UI Systems - May 14, 2018

When adding a widget at runtime the widget it appears to clip in correctly. If the widget is more than half way off the screen, the entire widget disappears. ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

Cannot paste into "Expandable Area" widget

UE - Editor - UI Systems - Aug 15, 2017

The right click paste option is grayed out when trying to copy and paste a widget in to an expandable area widget via the right click menu. ...