Static Mesh Sockets are not updated on reimport Might be the same as [Link Removed], but decided to open a new report. ...
There seems to be an issue with the LOD Picker not updating after The LOD does not update to the default LOD0 or Auto LOD after Number of LODs changes, creating an invalid range for the currently se ...
Texture2DArray asset thumbnails are not reflected when the source file texture is changed. Once a Texture2DArray asset is opened and loaded, the thumbnail will follow any subsequent source file upda ...
Adding a output pin to a collapsed graph through dragging it on adds it to the list of inputs and doesn't update the input/output nodes. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 43 ...
In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...
The Niagara System doesn't update the mesh renderer If the Static Mesh is changed to an Imported Mesh in the source emitter Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5470758 ...
Currently, PreviousDesiredLoc and PreviousArmOrigin are not updated when the world origin is updated, which causes camera lag to snap the camera to its new position instead of smoothly transitioning ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...
When changing the name of a module or creating a new module, updating the _API of a class to the new module will cause blueprints based on this class to lose reference ...