PCGs Duplicate Point node option to apply in Relative Space has metadata warnings and crashes editor.

UE - Graphics Tools - PCG - Procedural Tools - Jan 21, 2026

When using the PCG Duplicate Point node's "Direction Applied in Relative Space" option, this deletes or messes with the output metadata and, if connected to an output or using it's debug mode, will ...

Rotated RetainerWidget does not account for rotation during hit testing

UE - AI Workflows - UI Systems - Jan 21, 2026

Hit testing for widgets contained within a RetainerWidget does not correctly account for rotation applied via render transforms . While the content renders with the expected rotation, hover and clic ...

GameplayTagQuery AutoDescription not refreshed after GameplayTag redirect on load

UE - Gameplay - Gameplay Tags - Jan 21, 2026

FGameplayTagQuery does not refresh its cached AutoDescription after GameplayTag redirects are applied during asset load. As a result, after renaming a GameplayTag and restarting the editor, the Game ...

Sequencer: Camera blends restore to incorrect view target after Keep State

zComponent - Archive - Jan 20, 2026

When a Level Sequence’s Camera Cut track with When Finished = Keep State is played, the “original state” is persisted into the PreAnimatedStorage array inside FPreAnimatedCameraCutStorage. From the ...

[Enhanced Input] The action instance data is incorrectly reset when you call "Add mapping context" on the same mapping multiple times

UE - Gameplay - Input - Jan 16, 2026

This is somewhat related to [Link Removed] Closed and was brought up by a [Link Removed] Setting the CVar input.bRespectIM ...

FMovieSceneSkeletalAnimationParams::MapTimeToAnimation returns the wrong value if InFrameRate is not the Tick Resolution

zComponent - Archive - Jan 16, 2026

FMovieSceneSkeletalAnimationParams::MapTimeToAnimation takes in an FFrameTime and FFrameRate and is supposed to tell you which frame of animation that evaluates to, when accounting for looping, play ...

Editor ensure in USceneComponent::OnComponentDestroyed during Blueprint compilation GC

UE - Framework - Components - Jan 15, 2026

An editor-only ensure can trigger during BP compilation when garbage collection cleans up transient components created as part of component replacement. During recompilation, old component instances ...

Light Function Materials containing a Texture Sample and Rotator nodes will fail RHI Validation

UE - Rendering - Architecture - RHI - Jan 12, 2026

Using a Light Function Material that contains a Texture Sample and Rotator nodes will cause RHI Validation to fail with the following error: LogOutputDevice: Error: Ensure condition failed: Bindings ...

GameplayTags meta "Categories" return warning when all categories are not present inside the FGameplayTagContainer

UE - Gameplay - Gameplay Tags - Jan 12, 2026

Categories are not processed correctly for gameplay tags when meta "Categories" is used. Categories filter which categories appear for the mentioned gameplay tag variable and with recent changes, it ...

WP Builders: The Datalayer states forced in UWorldPartitionBuilder::LoadDataLayers can be lost

A licensee reported that Datalayers that are added to UWorldPartitionBuilder::IncludedDataLayers in a custom builder PreRun are not respected.   I used the minimap builder to debug the state of t ...