Pasting an element into a Widget Blueprint hierarchy causes a crash

UE - Editor - UI Systems - Sep 23, 2021

Pasting an element into a Widget Blueprint after removing the canvas panel will result in a crash.  This has been tested with the border and button elements. This issue is occurring in //UE5/Releas ...

Set Haptics By Value node does not consistently trigger successive haptic feedback effects on Oculus Touch

UE - Platform - XR - Jul 16, 2016

Relatively consistently (3/5), after one haptic effect plays, pressing the button to call another won't trigger another haptic effect. Seems to be tied to Set Haptics by Value, Play Haptic Effect d ...

Interchange Framework - Missing References on Animation Import with Python Pipelines

UE - Editor - Content Pipeline - Import and Export - Jun 10, 2025

Hello, I'm using Interchange in a UE5.5.4 project with my Pipeline Stack containing a copy of the DefaultAssetPipeline and a custom Python Pipeline. When importing my Animation with only the Defau ...

Variable Value Range doesn't work during Runtime

Tools - Jul 3, 2018

If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...

Input Axis Continues to Fire After Standalone Window Loses Focus

UE - Editor - UI Systems - Slate - Feb 17, 2016

When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...

Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

UE - Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...

ScreenAlignedUV doesn't work correctly on some mobile devices chipsets

UE - Platform - Mobile - Nov 21, 2016

Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Android Back Button go to Oculus home when using Gear VR

UE - Platform - XR - Mar 7, 2016

This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...