Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...
r.MobileContentScaleFactor = 0 should return Native Resolution; 1 should return Standard definiton; 2 shold return an High Definition Resolution. It seems that r.MobileContentScaleFactor is being i ...
The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains an asterisk. The crash occurs if you copy and paste the collapsed graph, then attempt to rename it. I ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Crash after changing either the Anim Start or End times of an Animation Composite when using Enter to confirm their value. ...
The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Fatal error is thrown and the Editor crashes when changing details of an animation in an Animation Composite. ...
Crash occurs when the user renames a nested struct member variable while there's a struct pin split in a blueprint. ...
This is a regression from 4.24.3 CL 11590370 This was discovered when ad-hoc from home I ran into this by running this set up https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Cle ...