Dependency on [Link Removed], which specifies that CookAdditionalFiles should take a context object. Keep the existing WriteAdditionalFile function that is an argument to CookAdditionalFilesOverrid ...
No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...
Licensee reported crash when playing HLS video with ElectraPlayer on iOS16. According to their research, we can avoid the fix by doing the following: Delete check() in the corresponding line Engine ...
A licensee has reached out via EPS about a texture loading issue they are having in-editor. I summarized the most important points below:The issue relates to texture load failure associated with mat ...
This is a common crash affecting users in 4.15 and 4.16. It appears to often occur while editing static meshes. User DescriptionsI was editing a mesh, added a socket, didnt immediately rename it, s ...
This is a common crash affecting users on 4.16. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 561 ::SortPackagesForReload( ...
"Find in Blueprints" does not turn up results when searching a GameplayAttribute by name, even when there is a GameplayEffect blueprint that has a modifier for that GameplayAttribute. This is becau ...
When using the Save Current button rather than save all, an actor that uses a variable with a struct will not retain data after the editor is restarted. Steps from scratch:Open EditorCreate a new ...
When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...
A Skeletal Mesh simulating physics that hits a Geometry Collection Actor with OneWayInteraction true, OneWayInteractionLevel 1, and is using Damage Propagation (default) will be accelerated so fast ...