MetalRHI Asserts When Using "Profile GPU" With RHI-Thread/Parallel-Execution

UE - Graphics Features - Sep 14, 2016

When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...

Assert caused by using FText::FromStringTable to initialize a FText property in the constructor of a UStruct based off FTableRowBase

UE - Foundation - Core - Jan 4, 2019

When using FText::FromStringTable to initialize an FText variable in the constructor of an FStruct that inherits from FTableRowBase, an assert is caused due to recursion. The assert is as follows:As ...

Auto Convex collision generation doesn't work in some instances the accuracy setting

UE - Gameplay - Jun 18, 2015

The new auto-convex collision generated (V-HACD) will not work properly with some meshes to generate accurate collision. Using a rounded single piece mesh the accuracy setting will not work at all ...

Ensure triggered inside Range Struct Customization when Property Node is no longer valid (e.g. when editing FFloatRange while FRuntimeFloatCurve editor is visible) [Ref. UE-341339]

UE - Editor - Workflow Systems - Nov 12, 2025

[Link Removed] was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::SetValue() when its Property Node is no longer valid. However, the same proble ...

Attached Project Crashes While Opening After Conversion From 4.10 to 4.11

UE - Foundation - Core - May 3, 2016

The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...

Saving a Slate Vector Art asset causes a crash

UE - Editor - UI Systems - Mar 17, 2022

Saving a Slate Vector Art asset causes a crash. ...

Netprofile crashes networked games using Steam

UE - Networking - Jan 5, 2016

Netprofile crashes networked games using Steam with the following assertion: Assertion failed: "Invalid interface for Steam P2P addresses" && 0 [Link Removed] [Line: 72] No Crash Report is submitt ...

Light function does not work with volumetric fog when not compatible with light atlas

UE - Graphics Features - Mar 28, 2025

Light functions do not work as intended with volumetric fog when using clamped mask textures which are not compatible with the light function atlas. In light functions materials, when using any UV ...

[CrashReport] UE4Editor_Engine!UAnimSequenceBase::GetAnimationPose() [animsequencebase.h:148]

OLD - Anim - Aug 22, 2017

This is an intermittent crash coming out of the 4.17.1 release. I have not been able to find any record of this occurring in 4.17.0, so it may actually be a regression with the hotfix. Users have ...

Stationary/Movable Lights render based on distance from World Origin in Orthographic Camera View

UE - Graphics Features - May 20, 2016

When using the Orthographic Camera view (such as that used with the Paper2D Template) any lights that are distant from the world origin will start to fade out as if they are being culled. The distan ...