The Get node for the float value of Custom Axis Mappings only returns 0.0 when called from Blueprints other than the Controller. Input from the player does not affect the value. Note: this works a ...
The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...
Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...
This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...
'Moved' event pin doesn't trigger on the 'Input Touch' node correctly Regression: This does not happen in 4.10.2. The 'Moved' pin triggers at all times when the mouse-button is held and the mouse i ...
When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...
The licensee has noticed that local variables of type InstancedStruct return nullptr. The setup is a verification of the behavior. Class variables work normally. I've tested this behavior on every v ...
Copy-pasting an actor property that is a set of strings adds extra quotes and escapes. The licensee has reported: The problem doesn't happen for example for properties of types set of integers, nor ...
The new auto-convex collision generated (V-HACD) will not work properly with some meshes to generate accurate collision. Using a rounded single piece mesh the accuracy setting will not work at all ...
When using the Panoramic Capture Plugin to render 360-degree images, it is possible to specify the output directory of the generated files. This can be any absolute path, or any relative path starti ...