Actors attached to a Child Actor Component do not replicate movement on the Client. User's test project attached. Reproduced in 4.9.2 binary and Main (CL 2735029) ...
Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units (the sq root of Net Cull Distance Squared) of the point of possession. Note that repl ...
Using a 3D Widget with a text block who's font size is set to 1,000 will give a fetal error when packaged. Note: The package will succeed, however when the project is opened the user will receive ...
When changing Time Dilation settings at runtime, it can cause vehicles to be thrown into the air and exhibit other odd physics behavior. This issue occurs when the Time Dilation is being set from sl ...
Adding a variable of the type of a struct to a blueprint, deleting that struct, and then recompiling the blueprint fails. The variable is deleted, but the blueprint will continue to be unable to com ...
When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...
If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it ca ...
If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices Note: Possible regression ...
Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison: -Simulation Generates Hit Events -Phys Material Override -Use CCD (See attached screens ...
Walkable slope override (per-instance override of walkable angles for characters) is not used if edited per shape on the body. ...