Crash assigning mesh to spline on tiled landscape. ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
After opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is no ...
Crash when removing edges in Geometry mode. Seems to happen when trying to remove all edges from a side. ...
When a widget with a spinbox is calls it's Destructor with "Multithreaded Destruction" enabled the engine crashes. I have tested in 4.23.1, 4.24.3, and 4.26 Main with "Multithreaded Destruction" dis ...
Get VR Focus State will cause a crash if used without a HMD device on ...
Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...
Lower spec hardware is causing the Editor to crash with Access violation - code c0000005 (first/second chance not available) ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...
Calling SetActorLabel in construction script will cause a crash. Also occurring in Main @ CL 4235929 ...