Disappearing components in Level Sequencer Spawnable Camera

UE - Anim - Sequencer - Mar 11, 2019

I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...

ObjectPivotPoint does not work with instanced Nanite meshes

UE - Rendering - Architecture - Materials - Nov 17, 2022

Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...

Niagara Sim Cache result from 3D Gas is blocky in Windows packaged game

UE - Niagara - Sep 13, 2024

Summary: Cached 3DGas Niagara system appears blocky in packaged game. Brought up by a licensee via UDN: https://udn.unrealengine.com/s/question/0D5QP00000a17A40AI/niagara-fluids-simcache-artefacts- ...

Incorrect tooltip message when dragging a component from the tree to the graph

UE - Gameplay - Blueprint Editor - Aug 31, 2017

REGRESSION: Yes, does not occur in 4.17 When dragging a blueprint component from the Component tree into the graph, user receives an incorrect tooltip message (same one if they attempt an incorrect ...

Viewport stuttering during orbit/zoom navigation

UE - Rendering - Graphics Features - Dec 17, 2025

Received a report of persistent stutters in the editor when trying to navigate in the viewport, including asset editor viewports like the Skeletal mesh editor and control rig editor. Hardware used ...

BlackmagicMediaSource causes a memory leak if "Just-In-Time Rendering" option is ON.

zComponent - Archive - Oct 31, 2023

Since 5.3, BlackmagicMediaSource causes a memory leak. This didn't happen on 5.2. You can see the leak on PIE. [Image Removed] [Image Removed] If "Just-In-Time Rendering" option in the MediaB ...

[Soundfield Submix][Crash] - Unreal Ambisonics Crashes on Packaged Game and in Standalone

UE - Audio - Submixes - Jan 11, 2021

Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option.  I have only co ...

Stationary Point Light is Visible After Building Lighting When Visible is Unchecked

UE - Graphics Features - Aug 30, 2016

While going through a blueprint tutorial which has you build a small structure with a point light in it, then have a script telling the point light to toggle on and off while entering a trigger. I n ...

Crash: Unhandled exception UE4Editor_Renderer!FMobileBasePassMeshProcessor::Process

UE - Graphics Features - Mar 14, 2019

HUD can cause a crash when used with Mobile. "When running from visual studio exception happens here: https://github.com/EpicGames/UnrealEngine/blob/4.22/Engine/Source/Runtime/Renderer/Private/Mobi ...

Screenshots Comparison Tests with different partitions.

UE - Automation Test - Aug 28, 2019

The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...