[CrashReport] Linux crash - /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so()

UE - Platform - Linux - Nov 16, 2017

This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...

Use of SpiralBlur-SceneTexture MaterialFunction in translucent material results in compile errors

UE - Graphics Features - May 8, 2020

This appears to be new in 4.25. ...

New VR-Basic level triggers Metal validation layer assertion

UE - Platform - Apple - Mar 16, 2020

This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...

Crash in FMovieSceneNumericVariant::Set when loading a Level Sequence with Custom Time Warp on Android

UE - ACT Character - Sequencer - Aug 14, 2026

On Android, loading a Level Sequence fatals in the async loading thread: Assertion failed: (NewValue & ~PAYLOAD_Bits) == 0 MovieSceneNumericVariant.cpp:133 Unable to store a pointer outside of a ...

Spline Mesh regression on older iOS phone

UE - Platform - Mobile - Jun 10, 2019

Regression with rendering Spline Mesh Components seen on older (5s) iOS device. I did not reproduce a crash with an iPadPro A1701 or an Android Note 4 Confirmed in 4.23 MAIN at CL 6910902 ...

NVIDIA 5080 GPU Crash when launching City Sample with DX12

UE - Graphics Features - Lumen - Apr 16, 2025

UPDATE This issue no longer reproduces on driver versions 580.88 and higher. City Sample game crashes immediately upon opening with a NVIDIA 5080 with the latest drivers as well as some previous dr ...

Slow-rendering thumbnails can be queued up for real-time updates

UE - Editor - Content Pipeline - Content Browser - Sep 22, 2016

A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...

Debug lines can be obscured by post processing effects

UE - Graphics Features - Sep 14, 2015

Debug lines (Results of DrawDebugLine()) can be obscured by post processing effects such as a strong glare. Debug lines should be always visible for debugging purposes. ...

SunTemple is washed out in one color on some Android devices.

UE - Platform - Mobile - Jan 16, 2017

This was discovered during the 4.15 mobile compat. ...