This issue doesn't crash in 4.21. It is rewritten as GIsSavingPackage = true in UPackage::(Save() when Blueprint is saved, but it's rewritten as false in 4.21. Workaround Do not set the String Tab ...
Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...
The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...
There is a compound issue with using the post process volume. Editing the value by using the mouse or dragging on the color wheel does not trigger this issue. Using the keyboard to edit this value c ...
Crash occurs when the user sets Anim Class in a Skeletal Mesh Component to an animation blueprint with a Sub Anim Instance node. ...
A user has reported a problem where the directory that is output from FindAllPakFiles is not compatible with the StreamableManager::RequestAsyncLoad function and will cause a crash if using the two ...
When cancelling the importing of an .abc file, user receives a "Failed to Import" message, making it seem like something went wrong. This doesn't occur when importing non-Alembic files. ...
Editor crashes when entering VR Edit Mode with WMR HMD ...
Basically it uses unchecked pointers in couple of places, which in some use-cases simply crashes. ...
When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...