Licensee video of the issue here - [Link Removed] This can be worked around with this setting: [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...
The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...
When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...
Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...
When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...
A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
Cannot set array elements from an array that is contained within a struct User Description: Setup: Array of structures "StructureA". In StructureA, array of integers/strings/whatever. Result: Can' ...
The Set Skeletal Mesh function does not replicate or multicast to other Clients. In Setup A (Level Blueprint) only the Sever Character is changed on either the Client or Server. In Setup B (ThirdPer ...
When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...