Split Struct pins cause errors when a project is converted to 4.17

UE - Gameplay - Aug 11, 2017

Split Struct pins cause errors when a project is converted to 4.17. You are still unable to split struct pins even if a new variable is created for the struct. Only adding a new variable to the st ...

Changing the engine quality settings will cause the editor to crash

UE - Graphics Features - Feb 27, 2020

Changing the engine quality settings to low or medium will cause the editor to crash  This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression.  Mac Environme ...

Crash on Mac on exit.

Media Framework - Aug 17, 2020

A licensee reported trouble with a crash on exit on Mac. They discovered that the file AvfMediaPlayer.cpp, on the function Open there is this piece of code:// Force the AV player to not be able to ...

OSS Steam: SteamSocket listen connections do not work after poll group changes

UE - Online - Oct 25, 2021

In 4.27 the logic in SteamSocket.cpp which is part of the SteamSockets plugin was changed to use Poll Groups instead of a removed API function that checked all children of a listen socket. However,  ...

Switchboard Unable to Launch Multi-User Slate Server in Launcher Builds

zComponent - Archive - Jan 14, 2023

Switchboard is unable to launch the Multi-User Slate Server in launcher builds.  This is because the default install location has "Program Files and "Epic Games" in the path (aka folders with spaces ...

Animation attributes - user defined structs containing types defined in plugins cannot be registered

UE - Runtime - Animation - Dec 18, 2023

This issue is caused by us forcing user defined structs to be loaded as part of AttributeTypes::Initialize.  That is called after at the ObjectSystemReady run phase during engine initialization howe ...

Packed Level Actors will create ISMs with inverted normals when a portion of static meshes have negative scales. This is apparent with two-sided materials.

UE - World Creation - Worldbuilding Tools - Feb 17, 2025

Packed level actors will create ISM instances with inverted normals when the selection of meshes used to create the packed level actor contains a subset of meshes with negative scales. This is the ...

Black screen on Android devices with a Mali 400

UE - Platform - Mobile - Dec 10, 2014

When using the Launch on Feature with a Mali 400 Device, the project, once locked on, will appear black on 4.6 and will crash on CL# 2375758. This error occurs on new projects. Tappy Chicken Run fi ...

Bad references for Lighting Scenarios when moving Levels and Map Build Data Registry to different Folder

Tools - Feb 2, 2017

When moving Lighting Scenario Levels and their associated Map Build Data Registry to a new folder within the Content Browser, the references within the Levels tab are updated as [MapName_BuiltData]. ...

PIE Warnings: Invalid Simulate Options when dragging TEST_PhysicsWakeEvents into Level

OLD - Anim - Feb 21, 2017

The log populates with the PIE Warnings when the asset is dragged into the level WarningsPIE:Warning: Warning Invalid Simulate Options: Body (TEST_PhysicsWakeEvents.CubeDestroyedOnSleep Cube) is se ...