The code in UWorld::RemoveFromWorld that removes Pawns that are about to be streamed out does not check to see if the pointer that it sets is null prior to using it. In cases where Pawns are rapidly ...
See licensee description of the issue for more info. Issue did not occur in 4.25. ...
The pawn character is added to APlayerController::GetSeamlessTravelActorList, so it'll be persisted during server travel. The Niagara component is spawned during BeginPlay and activated manually. W ...
If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...
User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...
Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...
When attempting to use an overlap event followed by an open level node, PIE will exit and errors will appear in the message log. ...
White artifacts appear when you have a stationary directional light in your scene with default settings that is casting a shadow, and a skeletal mesh is in that shadow after baking lighting. You wi ...
When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...
The Bolts library is not correctly linked in its Build.cs file. The Build.cs file contains the following line with an incorrect file name: PublicAdditionalShadowFiles.Add(LibDir + "/Bolts.a"); The ...