Crash when opening a level through blueprint to go into level with world partitions enabled. This a not a regression due to being a new feature. ...
When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...
improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...
Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...
I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...
If the user scales multiple child components and tries to move them it causes exaggerated movement. ...
A HISMC (Hierarchical Instanced Static Mesh Component) created dynamically through blueprints has its simulation reset by the Wind Directional Source. "The HISMC needs to get spawned from an Actor ...
When focus changes an IE_Released event occurs for the W key (your character stops moving) due to UGameViewportClient::LostFocus calling APlayerController::FlushPressedKeys. Because of the R key pre ...
Selected option in combo box is not always fully in view. In the example the selected option (highlighted in yellow) can end up almost completely out of view when navigating through the options of t ...