UUserWidget::SetPositionInViewport does not function as intended

UE - Editor - UI Systems - Oct 15, 2018

The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21  (CL - 4465720), 4.22 (CL - 44654877) ...

'Quit Editor' Blueprint Node Crashes Editor

UE - Editor - Content Pipeline - Content Browser - Jun 26, 2023

Using the Quit Editor blueprint node crashes the editor when used, instead of exiting cleanly. Closing the Content Browser prevents the crash from occurring, however. ...

Get Input Touch State produces incorrect vector position

UE - Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

When two blueprints make references to each other (The references don't need to be related) the blueprints uncompile each other

UE - Gameplay - Blueprint - Mar 9, 2015

When two blueprints request information from one another it causes the blueprints to need to be compiled and when one is compiled the other is uncompiled (dirtied). In the example given the informat ...

Using justification on an Editable Text Box delays one frame

UE - Editor - UI Systems - UMG - Jan 17, 2023

The display implementation is in the level blueprint. [Image Removed] ...

UUserWidget Parameter in blueprints appears to set the parameter value back to the default value on compile

UE - Editor - UI Systems - Jun 11, 2019

Modifying the default value of a UUserWidget parameter declared in a c++ in blueprints appears to have no effect after compiling. The default value will reset back to "none". Additional info. The ...

Changelists window refreshes excessively

UE - Editor - Workflow Systems - Jan 21, 2022

When View Changelists window is opened, users are reporting slowdowns from actions such as moving actors (external actors). ...

Ontextchanged is not fired in mobile device.

UE - Platform - Mobile - Jun 22, 2016

Ontextchanged is not fired in mobile device. Both iOS and Android. ...