Crash accessing a non-empty TSet or TMap local variable in a blueprint function

UE - Gameplay - Blueprint - Mar 6, 2017

Getting a crash when trying to access a non-empty TSet or TMap local variable in a blueprint function. This is only occurring with local variables. The issue also does not occur if the TSet or TMap ...

Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName)

UE - Anim - Sequencer - Jul 12, 2017

Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName) This Assert happens randomly throughout the repro-steps. I am unsure what about the process cause ...

Crash when closing the timeline tab inside UMG editor and reopening UMG editor

UE - Editor - UI Systems - Aug 16, 2016

Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...

[AI] Crash in UGameplayDebuggerLocalController::OnDebugDraw

UE - AI - Debugging - Apr 27, 2024

UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...

[CrashReport] Crash on Mac due to uncaught exception 'NSRangeException' - NSCFConstantString characterAtIndex

UE - Platform - Apple - Jul 27, 2017

This is a common and longstanding community crash on Mac. Users have not provided descriptions when they crash, so additional information is currently not available. A log file is attached. Callsta ...

Actor Class Reference can take invalid Value, can lead to crash

UE - Gameplay - Blueprint - Oct 4, 2017

REGRESSION: Can be certain as this testing was blocked by [Link Removed] Through a specific chain of events (see repro), it's possible to have a non-actor as the value for an Actor Class Reference, ...

Crash hovering mouse over User Defined Struct array variable on Widget Blueprint breakpoint

UE - Gameplay - Blueprint - Jan 22, 2020

Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...

Crash in RHIBreadcrumbs during loading of Bundled PSO Cache if capturing an Insights trace on Win64 Development

UE - Rendering Architecture - RHI - Feb 17, 2025

When compiling a PSO, RHI Breadcrumbs can be fed a bad FRHIBreadcrumbNode, resulting in reading random memory and crashing during the recursive node iteration. This only happens when tracing. The i ...

Crash: Pressing ESC/Trigger while in VR mode after entering VR mode with a camera actor selected

UE - Editor - Workflow Systems - Apr 25, 2017

When entering VR Mode with a camera actor selected, attempting to either deselect the camera actor or select another actor causes a crash ...

Nativized widgets that include a custom button cause a crash if Event Driven Loading is enabled

UE - Gameplay - Blueprint - Aug 3, 2018

Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...