Crash when using Get Start/End Frame (Seconds) node with MovieSceneSection have no opened bound

UE - Anim - Sequencer - Aug 14, 2019

If use Get Start/End Frame (Seconds) with GetStartFrame has a section isBounded is False, eg 3DTransformSection, editor will be crashed. Specifically, a following code occur crash. inline FFrame ...

Crash upon using marquee selection in Anim Graph while debugging

UE - Gameplay - Blueprint - Apr 20, 2016

A user reported a crash that occurs only in Debug Editor, related to the Anim Graph of an Animation Blueprint. The issue involves marquee selecting multiple nodes inside of a State Machine transitio ...

Engine Crashes On Scene Close When An Actor Is Spawned With Templated FActorSpawnParameters

UE - Simulation - Physics - Mar 5, 2020

When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...

Undo Delete Subcomponent/Child Actor of Blueprint while Playing Causes Crash

UE - Gameplay - Blueprint - Mar 12, 2015

The title pretty much explains it all. When creating a blueprint and using a subcomponent or child within that blueprint, deleting the child actor, and then undoing while in play, causes crash. ...

Crash when using EditConditionHides with a struct in an array

UE - Editor - Workflow Systems - Jun 8, 2021

A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...

First Person Example Project Crash when character movement component is cast in viewport.

Tools - Jul 23, 2019

Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...

Uasset causes editor to crash when opened/right clicked

UE - Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...

FColorSpaceTransform Crash on Linux due to misalignment

UE - Virtual Production - Rendering - Color - Dec 15, 2023

FLinearColor FColorSpaceTransform::Apply(const FLinearColor& Color) crashes while attempting to VectorLoadAligned() when running the UnrealEditor on Ubuntu 22.04. ...

Custom spawn function causes crash at Launch

UE - Gameplay - Dec 30, 2014

Using a custom spawn function to spawn a character will crash editor in PIE mode (only standalone window crashes if standalone is used). ...

Crash using Oculus Hand Component

UE - Platform - XR - Apr 29, 2022

Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oc ...