You can assign the Parent Class of Level Blueprint to be the generated class of another Level Blueprint, which gives you the following "Graph is linked to object(s) in external map" error if you try ...
"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...
If user has HOME env var, Html5 packaging creates .emscripten folder within the location specified by HOME, not the expected intermediate location(like C:\Program Files\Epic Games\4.13\Engine\Interm ...
With Root Motion From Everything enabled, a Blend node gives different results when feeding it Animation Sequences directly or when first using a Cached Pose. *Simple test project attached Two sce ...
When you have a Material with a static parameter and an Instance of that Material that has the "override" checkbox checked for that static parameter, but has the value set to the same value as the p ...
ShaderComplexity doesn't work correctly with ScreenPercentage Original(ScreenPercentage: 83.33)[Image Removed] ShaderComplexity[Image Removed] ...
When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...
When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...
ScreenAlignedUVs does not handle OpenGL space properly. There are differences in Metal and OpenGL window coordinates, so it works correctly for iOS and not for OpenGL. ...
Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh). ...