Auto Exposure Basic disables histogram min/max controls. Working as expected in 4.19 CL# 4033788 and 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4448303 This is a regression ...
A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...
For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previ ...
This issue does not occur in 4.18.3 but does occur in 4.19 and Main, making this a regression. Per user: I suspect there's an issue with custom expressions and sampling coordinates. It appears onc ...
A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...
Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...
When trying to check in a new asset or changed asset via the source control menu or Tools menu, an error comes up in output log. SourceControl: Error: Operation 'UpdateChangelistsStatus' not suppor ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected. The licensee noticed this in a ...
When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...