Packaged HTML5 games are showing up in only a quarter of the screen display

UE - Platform - Mobile - Oct 14, 2016

HTML5 projects, once packaged are not showing up properly in the browser window. They're about a quarter of the size they should be. This does not happen in launch on, only package. This does not h ...

Landscape component's LODBias settings is ineffective

UE - Graphics Tools - Terrain - Landscape - Jan 7, 2025

[Image Removed] Jira Bot attaches conversation thread from Slack [Image Removed]Ryan Bickell – 2025-01-07 10:54:10 UTC Hello and happy new year! I'm messing with the Landscape component LODBias sett ...

'Used with Landscape' missing in Details panel within Usage section of Material Editor

UE - Rendering Architecture - Materials - Aug 29, 2016

The 'Used with Landscape' option no longer appears/exists within the Material Editor under the Usage section. ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

UE - Graphics Features - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...

Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer

UE - Anim - Sequencer - Aug 8, 2019

Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...

The 'Console Variables' option does not Output an HTML file

Tools - Aug 23, 2016

No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...

Procedural Mesh Component Blocks Level from Saving

UE - Gameplay - Components - Aug 29, 2016

When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...

GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used

UE - Graphics Features - Lumen - Sep 18, 2019

GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...

Landscape smooth and flatten tools deform the terrain incorrectly

UE - Graphics Tools - Terrain - Landscape - May 25, 2022

The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...

Setting World to Meters in the World Settings to a large number will cause the console to show incorrectly in VR

UE - Platform - XR - Jan 4, 2016

If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...