The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...
The behavior in this bug is a little odd since it is not present in any project that is upgraded to 4.24.1 (CL-10757647), but only those that are created directly in 4.24.1. The behavior is also a l ...
A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...
SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...
Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...
When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...
When importing this .stp file through Datasmith, the normals are inverted upon import. Attached are screenshots of the normals in AutoDesk Alias and McNeel Rhino. This was reported and tested in 4 ...