Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...
Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...
Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...
Panner results for a Time node and another Time node with period setting will not stay the same even when the period is set to be long and both Time nodes are outputting the same value. It looks li ...
When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tu ...
An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...
If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...
When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST. ...
FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...