Crash occurs with gameplay tag map variable compiles with default value changed

UE - Gameplay - Blueprint - Jun 28, 2017

there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...

Access Violation crash deleting a Widget Blueprint with an unsaved Animation track - FSequencer::Tick()

UE - Anim - Sequencer - Jun 19, 2017

Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...

Crash in PlayReverse

UE - Anim - Sequencer - Jul 26, 2024

Crash in BuildVisibleDecalList

UE - Graphics Features - Nov 16, 2021

[MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order

UE - Audio - MetaSounds - May 27, 2022

Setting an Input type on Modulation Parameter crashes the editor with:Assertion failed: Pair != nullptr [File:E:\SMoyls_UE5_Release-5.0\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 643 ...

Crash When Attempting to Add Existing Streaming Levels Already Present in the Levels Window

Tools - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Blank Blueprints project with Starter Content crashes when PIE Standalone Game or Mobile Preview

UE - Platform - Apple - Aug 15, 2016

This is only occurring on Mac and looks like it is Metal related based on the callstack. I was only able to reproduce this on the Blank template so far. First Person and Third Person templates did ...

Editor Crash when attempting to enter Mesh Paint / Landscape /Foliage Modes while Simulating

UE - Editor - Workflow Systems - Jan 12, 2017

Editor crash will occur when a user attempts to enter the Mesh Paint, Landscape, or Foliage modes while Simulating. Links to CrashReporter: Foliage: [Link Removed] Landscape: [Link Removed] Mesh Pa ...

Importing an Alembic File with "Skip Empty Frames at Start of Alembic Sequence" Enabled Causes Crash

OLD - Anim - Jul 13, 2018

Importing an Alembic File with "Skip Empty Frames at the Start of Alembic Sequence" Enabled Causes Crash. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...

Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on

UE - Gameplay - Aug 8, 2016

Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport. ...