When Using mobile preview in the 4.7 preview build, or in the changelist provided, Dyanmic lighting is not showing shadows when changed to movable. Following the steps below, you will see no shado ...
The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility if the bubble is set to only appear when the node is hovered over. This does not occur w ...
Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...
Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...
AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...
BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...
Descriptions After getting the below message LogTextStoreACP: Verbose: GetTextExt - From 33 to 34 A line break past that range is inserted. However, when typing Korean, the correct range is not s ...
The editor is not allowing users to save or close a project after an .FBX file has been copied to the project's Content directory and allowing the Content Browser to discover the change in source fi ...
Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...
May 26 19:54:33 A6240 UE4Game[384] <Warning>: [2016.05.26-23.54.33:457][801]LogHttp:Warning: didFailWithError. Http request failed - The Internet connection appears to be offline. [Link Removed] 0x7 ...