After enabling "Support Deferred Rendering with Metal" and then launching to an IOS device (in this case iphone 6+) the game will no longer open and run. REGRESSION? Yes Worked in Binary 4.13.2 C ...
The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render pro ...
When clicking on an object EndInputTouch sometimes fires on the press instead of the release. This was not an issue in 4.19.2 (CL-4033788) and is a regression. However the functionality doesn't appe ...
Get Supported AR Video Formats node only functions on iOS. (ARCore Library has similar 'Get ARCore Camera Config' node currently) Tested with iPad A1701 and Note 9 ...
Procedural Meshes copying static meshes do not support UV hit results. Proc meshes generated from Create Mesh Section do generate UVs (if UV array is filled). ...
If you disable "Support PointLight WholeSceneShadows" spotlights stop casting shadows. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4753647 and 4.22 CL# 4809892 This is a reg ...
Disabling 'Support Stationary Skylight' crashes if you select anything in the editor when Forward Shading is also enabled. Working as expected 4.19 4033788 Found in 4.20 CL# 433996 and 4.21 CL# 42 ...
When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...
If you create a new Blueprint Widget, place a button into the widget, and click, hold, and drag a Named slot onto the button, the number of the Names Slot will keep increasing as long as the named s ...
Static mesh that does not have Support Ray Tracing flag does not have a GeometryRHI object. So it causes a crash in FD3D12RayTracingScene. Excluding instances that do not have a GerometyRHI in FDef ...