This is an infrequent Mac crash that has occurred for a few users in 4.17. Users have not provided any description of their actions when the crash occurred. The callstack has a few similarities to ...
The ChaosCacheManager (CCM) changes the bSimulatePhysics flag from the ObservedComponents and, if deleted, the change will persist, what can lead to confusion as observed physical entities will inad ...
When deleting an asset any other asset that holds a soft reference to the deleted item will appear in the reference list. For a soft reference when choosing to replace the references with another as ...
If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...
Users are unable to rename a variable using the right-click menu within Blueprints, and the sources panel within the Content Browser. Regression? Yes. I tested the functionality of the right-click ...
REGRESSION Uncertain, was not able to repro in 4.17 with these steps. But I also can't repro with another version of QAGame in Binary editor. Crash occurs when the user closes a parent and child b ...
The important step here is to unlink the middle layer after first relinking everything. ...
While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an issue when deleting NavMeshBoundsVolume and RecastNavMesh. The NavMeshBoundsVolume is deleted but the RecastNavMesh remain ...
Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...
This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be becau ...