[CrashReport] UE4Editor-CoreUObject.dylib!UObject::Rename()

UE - Platform - Apple - Sep 14, 2017

This is an infrequent Mac crash that has occurred for a few users in 4.17. Users have not provided any description of their actions when the crash occurred. The callstack has a few similarities to ...

The ChaosCacheManager changes the bSimulatePhysics flag from the ObservedComponents and, if deleted, the change will persist, what can lead to confusion as observed physical entities will inadvertently stop simulating physics

UE - Simulation - Physics - Nov 26, 2024

The ChaosCacheManager (CCM) changes the bSimulatePhysics flag from the ObservedComponents and, if deleted, the change will persist, what can lead to confusion as observed physical entities will inad ...

Replace references doesn't prompt to save dirtied assets that hold a soft reference to the deleted asset

UE - Gameplay - Dec 21, 2017

When deleting an asset any other asset that holds a soft reference to the deleted item will appear in the reference list. For a soft reference when choosing to replace the references with another as ...

Deleted custom event restricts name use on other fucntions/variables

UE - Gameplay - Blueprint - Jun 17, 2015

If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...

Unable to Rename using the Right-Click Menu on El Capitan in Blueprints and Sources Panel

UE - Platform - Apple - Apr 4, 2016

Users are unable to rename a variable using the right-click menu within Blueprints, and the sources panel within the Content Browser. Regression? Yes. I tested the functionality of the right-click ...

Crash closing Parent and Child blueprint after renaming variable

UE - Gameplay - Blueprint - Oct 4, 2017

REGRESSION Uncertain, was not able to repro in 4.17 with these steps. But I also can't repro with another version of QAGame in Binary editor. Crash occurs when the user closes a parent and child b ...

Deleting a material layer from a stack, re-linking the layers, then deleting that layer again crashes the editor

UE - Graphics Features - Feb 5, 2021

The important step here is to unlink the middle layer after first relinking everything. ...

RecastNavMesh fails to delete when grouped with NavMeshBoundsVolume - Top Down project

UE - AI - May 31, 2017

While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an issue when deleting NavMeshBoundsVolume and RecastNavMesh. The NavMeshBoundsVolume is deleted but the RecastNavMesh remain ...

Crash when force deleting blueprints that reference each other

UE - Gameplay - Blueprint - Aug 3, 2016

Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...

Odd behavior in Lyra when a key is down and focus is received back on the player from UI with gamepad buttons

UE - Gameplay - Input - Jun 29, 2023

This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be becau ...