Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...
This is the third different callstack in an attempt to repro a HotReload crash I am experiencing. The other two are:[Link Removed]: Nullptr Ensure and crash after HotReloading[Link Removed]: Assert ...
A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...
Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...
A licensee is having issues syncing their fonts folder from within the editor using Subversion. This issue only occurs with their Fonts folder; with the callstack they supplied, this leads me to bel ...
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The engine crashes when the r.MaterialQualityLevel is changed in a cooked game that uses the FastGeo Streaming Plugin. The crash doesn't repro with the same steps in Editor, just in a cooked build. ...
Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...
The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...
After compiling a data asset blueprint, attempting to open the parent data asset will crash the editor. From licensee: This is because in FAssetEditorToolkit::InitAssetEditor() the objects in Objec ...