GAS: FActiveGameplayCueContainer::RemoveCue crash while iterating removals when consecutive Cue tags are conditionally added and the conditional effects removed in ascending order

UE - Gameplay - Gameplay Ability System - Nov 4, 2025

When removing gameplay effects by tag, if the tag that is being removed has other tags that are dependent on it in a cyclical way an "array out of bounds ' error can be triggered. ...

Properties of placed-in-map actor instances may not replicate if their default has been edited

UE - Networking - Mar 26, 2019

If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...

Dithered LOD transitions sometimes briefly flicker to the next LOD before fading

UE - Rendering - Graphics Features - Jun 12, 2025

When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only ...

Lumen indirect lighting artifacts when far from world origin

UE - Graphics Features - Lumen - Feb 6, 2024

Lumen seems to not be using Large World Coordinates somewhere. The Lumen Scene develops artifacts at large distances (5000 KM) from the world origin. ...

Dithered LOD transitions do not work when the camera's field of view changes

UE - Rendering - Graphics Features - Jun 12, 2025

Dithered LOD transitions do not work when changing the camera's field of view and cause artifacts when both the FOV and camera distance to the object are changed simultaneously. ...

Lidar Point Cloud Plugin functions return empty locations for individual points (both relative and world scale)

UE - Editor - Content Pipeline - Feb 21, 2025

The locations of individual point cloud points are empty in the array returned from the get_points_in_box_as_copies,get_points_in_sphere_as_copies,line_trace_multi functions. The last boolean argum ...

Nanite displacement issue when using along non-uniform scaling

UE - Rendering - Graphics Features - Nanite - Feb 26, 2026

Nanite Tessellation displacement direction is incorrect for landscapes with non-uniform scales. It seems to use the normal from the unscaled landscape, which can result in the displacement causing t ...

Possible bug with GAOGlobalDistanceFieldCacheMostlyStaticSeparately

UE - Rendering - Graphics Features - Jun 2, 2025

The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...

Crash when entering Brush Editing mode with a Sequence spawnable Post process volume

UE - Graphics Tools - Modeling Tools - BSP - Mar 18, 2024

Adding "Add Velocity" module to event handler stage causes ensure (ensureMsg)

UE - Niagara - Scripting - Dec 19, 2023

Adding a module which has Required Dependencies (such as "Add Velocity") to event handler stage causes ensureMsg. > > In system /Game/NewNiagaraSystem.NewNiagaraSystem, module AddVelocity (NiagaraN ...