Crash on iOS9 when using Apple's CFNetwork library

UE - Platform - Mobile - Dec 6, 2016

Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...

Widget Components set to screen space do not render in the correct position with low engine scalability settings after upgrading to 4.8 from 4.7

UE - Editor - UI Systems - Jun 29, 2015

I widget component that has been set to show in screen space will not render in the correct position of screen. It will be offset. This appears to happen after a project has been upgraded from 4.7.6 ...

Upgrading a code project from 4.8 to 4.9 results in the startup project in the Visual Studio solution changing from the game project to the UE4 project.

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 22, 2015

Upgrading a code project from 4.8 to 4.9 results in the selected startup project in the Visual Studio solution changing from the game project to the UE4 project. This results in unexpected behavior ...

Missing Jump Nodes for Character Blueprint in 4.8 verstion of Animatioin Starter Pack

Docs - Samples - Jul 10, 2015

While other inputs are set up for the Character BluePrint, the inputs for Jump are missing so that, even if the user enters Action Mappings for jump under project settings, the character may play t ...

Crouch node does not appear to have any affect when called

UE - Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Landscape 'crack free displacement' option causes landscape layer coords and UVs to be wrong

UE - LD & Modeling - Terrain - Landscape - Aug 25, 2015

If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...

Transition Screen Size does not affect LODActors

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...

RetargetSource in AnimSeqeuence doesn't affect DDC key

UE - Anim - Runtime - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

Lighting Only Affects Tilemaps From One Direction

UE - Graphics Features - Oct 9, 2018

Lighting only affects tilemaps from one direction.  Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...