A crash occurs when Opening a level with a Particle System that contains a warmup time and a Light module with High Quality Lights checked. This crash seems very isolated and specific as it does no ...
Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...
This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...
Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...
Crash occurs when the user select an AI-controlled pawn while simulating in viewport. This seems to only occur if the pawn is moving or getting directions from the controller (example, if you selec ...
Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the e ...
A crash occurs when attempting to run the Pixel Inspector tool after entering 'r.GbufferFormat 3' What this does is defines the memory layout used for the GBuffer. (affects performance, mostly thro ...
A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...