There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...
This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...
We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...
PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...
This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...
A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...