HLOD CalculateOverlap crashes when spheres barely overlap

UE - World Creation - Worldbuilding Tools - HLOD - Sep 16, 2019

The engine will crash when cluster bounds barely overlap. ...

Crash inside GetActualComponentTemplate() during Blueprint nativization.

UE - Gameplay - Blueprint - Nov 15, 2017

Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...

profilegpu should not crash when run on mobile platforms

UE - Platform - Mobile - Apr 15, 2015

We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader. ...

Users are crashing on launch. D3D11 errors

UE - Graphics Features - Jun 23, 2015

Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...

Crash when exiting editor before EditorUtilityTask completes

UE - Editor - UI Systems - May 29, 2024

If exiting the editor before the EditorUtilityTask completes, it crashes. It will not crash if canceling the UtilityTask and then exit the editor. The following implementation does not allow destruc ...

Fill Data Table from CSV File crashes editor if the data table is open

Tools - May 6, 2019

Attempting to use the Fill Data Table from CSV File node will result in a crash if the CSV file is open when running. ...

Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Crash loading sublevel that had name changed when it is unloaded.

Tools - Apr 2, 2019

Updated name of sublevel leads to crash when it is about to be loaded. ...

[CrashReport] Tutorial crash UObject::execLetValueOnPersistentFrame()

UE - Gameplay - Blueprint - Jul 7, 2017

This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. On ...

[CrashReport] Mac crash - FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

UE - Rendering Architecture - RHI - Aug 25, 2017

This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...