Compiling Source for Mac from GitHub causes Editor Initialization to Hang

UE - Platform - Apple - Dec 17, 2015

In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...

Two-Sided Shadowing on Planes and Landscapes with non-flat Normals are Incorrectly Lit

UE - Graphics Features - Dec 17, 2015

When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...

FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Media Texture Not Displaying When Launched to Android Device

UE - Rendering Architecture - Materials - Dec 17, 2015

UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...

Kerning Issues with Non-Default Fonts (Helvetica) in UMG

UE - Editor - UI Systems - Dec 17, 2015

Licensee is reporting that when a font is scaled in a UMG, the smaller the font gets the more the Kerning between certain letters decreases to the point of overlap. This is not as obvious in a View ...

Deferred and DBuffer Decals Normals are altered when adjusting the X Size/Scale

UE - Graphics Features - Dec 17, 2015

Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...

Attempting to package 4.10 project prompts user to install VS2013 rather than VS2015

Tools - Dec 17, 2015

When attempting to package a 4.10 project, if VS2015 is not installed an error window prompts the user to install VS2013. Image of error message shown in AH URL. This has not been reproduced inter ...

Static/Movable Tooltip shows odd symbols

Tools - Dec 17, 2015

The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...

Make Custom Event names start with "Event"/Fix "Event Event" issue with overridden Events

UE - Gameplay - Blueprint - Dec 17, 2015

If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...

Overridding a function with no return value in a ChildBP produces an event instead of a function

UE - Gameplay - Blueprint - Dec 17, 2015

If you have a BP with a function that has no return value, then override that function in a ChildBP, it becomes an event and cannot be used like a normal function ...