Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...
Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...
Sub editors do not gain focus when opened. Ctrl+F4 (Close Major Tab) does not work until the open tab has gained focus, so it must be clicked before the hot-key works. Reproduced in 4.8.3 binary an ...
Upgrading a copy of a project from 4.14 to 4.15 appears to be resetting the names of enum elements on switch on enum nodes. Opening the enum, saving it, and then restarting the project seems to res ...
The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop. So if you have an actor with 3 loops that trigger the infinite loop error and then you have ...
When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...
Enabling bShareMaterialShaderCode breaks memory tracking and wastes memory due to issues in ShaderCodeLibrary. It is also worth noting that after cooking with bShareMaterialShaderCode enabled causes ...
The DemoRec console command crashes the editor if used during PIE. Reproduced in 4.9 Preview 2 binary and 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2643093). Does NOT occur in 4.8.3 bina ...
This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. On ...
A crash is occurring when adding an empty shader directory when using the custom node within the material editor. This crash is preventing some users from opening their projects that use this workfl ...