KiteDemo: Bookmark spawn function broken if in Run mode

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...

Datasmith imports glossiness Texture as a Normal Texture

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 6, 2018

The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...

Private lobbies cannot be invited to on Steam

UE - Online - May 13, 2019

The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...

Montage Root Motion does not work from sub anim instances

UE - Anim - Gameplay - Oct 25, 2019

Root motion from sub instances is not used when the parent instance is marked as 'Root Motion from Montages Only'. Proposed fix is to modify USkeletalMeshComponent::IsPlayingNetworkedRootMotionMo ...

ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...

LOD ScreenSize per platform is not reflected in the mobile preview

UE - Platform - Mobile - Jan 31, 2023

in 5.0 or 5.1, MinimumLOD  per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview. ...

Auto Exposure Compensation Curve issue when switching from Histogram to Manual

UE - Rendering Architecture - Feb 21, 2024

When switching the Camera's Exposure Metering Mode from Histogram to Manual, there is a single-frame flash. The Licensee has a proposed code change that would fix this issue. Also found in 5.4, CL 3 ...

Performance hitch from RemoveGeometryCache flushing the render thread

UE - Editor - Content Pipeline - Alembic - Jun 12, 2025

FGeometryCacheStreamingManager::RemoveGeometryCache calls FlushRenderingCommands which shows up as a hitch when profiling. [Link Removed] Ideally the flush added in CL#23782411 to fix a rare deadl ...

[CrashReport] UE4Editor_Kismet!SBlueprintPaletteItem::OnNameTextCommitted() [sblueprintpalette.cpp:1319]

UE - Gameplay - Blueprint - Sep 28, 2017

This is a trending crash after the 4.17.2 hotfix, although it has existed since the 4.16.1 hotfix. User Descriptionswas creating a new graph in a blueprint ...

Crash Occurs on Exiting Standalone After Using DemoPlay

UE - Networking - Mar 2, 2017

Using Execute Console Command nodes to record and play back a demo is causing a crash in standalone. Using the console commands themselves does not seem to cause the same crash to occur. ...