The Ease Node when set to use the Function Ease In, Ease Out or Ease InOut the Blend Exp will reset to 2.0 on each editor reload. It will even break variable inputs to return to 2.0. Reproduced in ...
When launching the game with the -game flag or through right click > launch game in the project folder will result in a crash in 4.5 if there is a library containing a macro. ...
AnswerHub member is reporting crashes when trying to launch the editor if the Oculus is on with the latest runtime and Firmware. Editor can open if the Oculus is off but will then crash if the proj ...
I have an image in a UMG that is supposed to show what is seen but a Scene Capture 2D camera that is set up in the level. This works fine in the editor (PIE), however when using the Launch button th ...
Users are unable to apply custom fonts to text in UMG. The users can place the fonts in the file location but no changes occur when trying to use other fonts (other than the default). ...
Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...
A users project crashes after hitting the stop button or Escape after playing in the editor. The user is not always given a crash report. Users project can be found here: [Link Removed] ...
Description: When using lots of static meshes placed in the scene and using level streaming to switch levels out can cause standalone game to crash while loading the map back in. For example, if you ...
Thumbnails for child blueprint are not updated after changing a component in child blueprint ...
Macro Libraries can only be called by their original name, even after being renamed to something different. ...