RVT output from Landscape Height gets incorrect mip cache loaded

UE - Rendering - Architecture - Oct 13, 2021

I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...

GameplayTagQuery AutoDescription not refreshed after GameplayTag redirect on load

UE - Gameplay - Gameplay Tags - Jan 21, 2026

FGameplayTagQuery does not refresh its cached AutoDescription after GameplayTag redirects are applied during asset load. As a result, after renaming a GameplayTag and restarting the editor, the Game ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

[CrashReport] UE4Editor_Core!FFileHandleWindows::Seek() [windowsplatformfile.cpp:501]

UE - Foundation - Core - Aug 29, 2017

This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed] User Descriptionsrebuilding lightbuilding lighting from a d ...

HLODs appear dark/near black when built for very large geometry with Virtual Textures enabled

UE - Engine Scaling - Streaming - HLOD - Jan 27, 2025

Building HLODs for a very large landscape with Virtual Textures enabled results in the built HLODs being very dark for the most part. Building the same large landscape's HLODs with Virtual Textures ...

Missing PSO Precaches in the engine

UE - Rendering - RHI - Aug 20, 2025

A licensee wanted to report some missing PSO Precaching they found, which they have fixed locally: 1. UCableComponent doesn't implement CollectPSOPrecacheData or call CheckPSOPrecachingAndBoostPri ...

Crash When Loading Cooked Material Assets in Editor Due to Shader Serialization

UE - Rendering - Architecture - Shaders - Aug 27, 2025

In Unreal Engine 5.6+, the new shader serialization logic in FShaderMapResourceCode::Serialize does not correctly handle cooked assets that are loaded back into the editor (e.g., from a mounted .pak ...

Cooker is asserting in Class.h on UE 5.7.1

UE - Core - Systems - Dec 18, 2025

From the linked EPS case: ---------------------------- In UE 5.7 there were some changes to how Enum member names are stored. This change introduces an assert when cooking using the Editor Debug e ...

VRS Cvar Crash during CollectPSOInitializers when CVarEnableVRS.GetValueOnRenderThread() causes Ensure failure

UE - Rendering - RHI - Aug 21, 2026

We are running into an ensure that is triggered when CVarEnableVRS.GetValueOnRenderThread() is called on the game thread from FVariableRateShadingImageManager::IsAttachmentVRSEnabled. This happens ...