Lansdcape grass generation fails on Mac running OSX 10.10.1

UE - Platform - Mobile - May 12, 2015

Grass map heights all appear to be 0 when generating grass on a Mac running 10.10. This bug does not occur on Macs running OSX 10.9.5 Putting a breakpoint in LandscapeGrass.cpp line 476 you can se ...

Missing Triangles on scaled MetaHuman assets with Nanite enabled

UE - Graphics Features - Nanite - Feb 19, 2025

Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...

Import Threashold Time setting ignores decimal entries

Tools - Aug 10, 2016

Import Threshold Time setting in Editor Preferences does not accept values with a leading decimal point (.25 vs 0.25). UEditorLoadingSavingSettings::AutoReimportThreshold in EditorLoadingSavingSett ...

Duplicate .so files in GoogleVR.

UE - Platform - XR - Jun 2, 2017

A licensee recently pointed out that there are now several GoogleVR lib files in 4.16 that are present in the Engine twice due to some of them being copied into a subdirectory. For example, , in 4.1 ...

Crash When Toggling Visibility of Level with Planar Reflection

UE - LD & Modeling - Terrain - Landscape - Mar 26, 2018

This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...

"Enabled per poly collision" under "Support compute skincache" is ON causes a crash at runtime

UE - Simulation - Physics - Aug 16, 2018

It seems that "Enabled per poly collision" with "Support compute skincache" causes a crash at runtime immediately. We can easily reproduce it with ContentExample. The logs at the crash timing... L ...

AddForce behaves inconsistently between PIE and Standalone Game / Build

UE - Simulation - Physics - Apr 23, 2020

This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block Al ...

Stencil that has been marked with ResponsiveAA is cleared by DistortionPass

UE - Graphics Features - Dec 14, 2021

From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. ​ I guess this is because the Ste ...

Unable to undo editing enum description

UE - Gameplay - Oct 30, 2019

The user is unable to undo the editing of the enum description. The output log and undo history would confirm that the undo was carried out, however it did not do anything in reality. Resetting the ...

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout

UE - Networking - Jun 16, 2015

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...