Some texture files cannot be exported from the editor

Tools - Feb 4, 2015

There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...

Having a movable directional light on an Android device, will cause the shadows to show as inverted

UE - Platform - Mobile - Feb 3, 2015

If you make the Directional light in a level movable and then deploy to an Android device, the Shadows in the level will appear reversed when you glance around the level. Tested on a Nexus 5. Te ...

Crash when opening project on Macbook Pro Retina

UE - Gameplay - Blueprint - Feb 2, 2015

Edit: This probably has nothing to do with macs. <unknown module>! UBlueprint* CastChecked<UBlueprint, UObject>(UObject*, ECastCheckedType::Type) <unknown module>! UBlueprintGeneratedClass::GetAut ...

Moving folder does not bring along maps

UE - Editor - Content Pipeline - Content Browser - Jan 30, 2015

Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...

Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor

Tools - Jan 30, 2015

Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor Frequency: 2/2 Crash Reporter: Not currently available ...

Destructible meshes created with PhysXLabs will not cast shadows

UE - Simulation - Physics - Destruction - Jan 30, 2015

When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...

SIGSEGV: invalid attempt to access memory at address 0x3

UE - Platform - Apple - Jan 30, 2015

Crash Report: [Link Removed] ...

Using the GetWalkableSlopeOverride node in a Blueprint results in an error message when compiling the Blueprint.

UE - Gameplay - Blueprint - Jan 29, 2015

Using the Get Walkable Slope Override node in a Blueprint results in an unclear error message when trying to compile the Blueprint. ERROR MESSAGE: The direction of Return Value doesn't match the ...

Memory spikes when changing properties on a large amount of textures via Property Matrix

Tools - Jan 29, 2015

When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...

If a component is added to a subclass after a Blueprint has already been created using that subclass, and a hot reload is performed, the new component is not editable in the Blueprint.

Tools - Jan 29, 2015

Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...