There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...
If you make the Directional light in a level movable and then deploy to an Android device, the Shadows in the level will appear reversed when you glance around the level. Tested on a Nexus 5. Te ...
Edit: This probably has nothing to do with macs. <unknown module>! UBlueprint* CastChecked<UBlueprint, UObject>(UObject*, ECastCheckedType::Type) <unknown module>! UBlueprintGeneratedClass::GetAut ...
Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...
Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor Frequency: 2/2 Crash Reporter: Not currently available ...
When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...
Crash Report: [Link Removed] ...
Using the Get Walkable Slope Override node in a Blueprint results in an unclear error message when trying to compile the Blueprint. ERROR MESSAGE: The direction of Return Value doesn't match the ...
When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...
Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...