User's project is crashes after adding a "Spawn actor of Class" and then trying to compile

UE - Gameplay - Blueprint - Jan 29, 2015

When adding a "Spawn actor from class" node to the blue print "BP_Node" in the project found at this link (https://answers.unrealengine.com/questions/158706/47-preview-3-spawn-actor-node-causes-cr ...

Text variable does not lose reference to a "Format Text" node after the node is deleted

UE - Gameplay - Blueprint - Jan 29, 2015

After deleting a format text node, if a text variable was plugged into it the variable's pin will stay highlighted as though it were still connected. If this is then hooked up to the return pin of a ...

This project crashes with no crash report when a certain Blueprint is compiled

UE - Gameplay - Blueprint - Jan 28, 2015

This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...

Navigation does not work in sub-levels

UE - AI - Jan 28, 2015

Navigation does not work in sub-levels. If the Nav Mesh Bounds Volume in a sub level is not touching a Nav Mesh Bounds Volume in the Persistent Level, it will not appear or function during Play. It ...

Crashing when attempting to open a Room blueprint in a users project

UE - Gameplay - Blueprint - Jan 28, 2015

A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...

Destruction mesh with Crumble Smallest and Impact near another will leave residual mesh visible

UE - Simulation - Physics - Destruction - Jan 28, 2015

When using a DM that has Crumble Smallest and Impact damage enabled there will be instances where the residual mesh before fracture is left behind. What appears to happen is there is a force large e ...

Ease Function resets Blend Exp on Restart

UE - Gameplay - Blueprint - Jan 27, 2015

The Ease Node when set to use the Function Ease In, Ease Out or Ease InOut the Blend Exp will reset to 2.0 on each editor reload. It will even break variable inputs to return to 2.0. Reproduced in ...

Launching game through Right click > Launch game feature from the file location with crash 4.5

UE - Gameplay - Blueprint - Jan 26, 2015

When launching the game with the -game flag or through right click > launch game in the project folder will result in a crash in 4.5 if there is a library containing a macro. ...

Editor crashes at open if Oculus is already on

UE - Platform - XR - Jan 26, 2015

AnswerHub member is reporting crashes when trying to launch the editor if the Oculus is on with the latest runtime and Firmware. Editor can open if the Oculus is off but will then crash if the proj ...

Materials using using 2D render target textures do not show up on launch in UMG

UE - Editor - UI Systems - Jan 26, 2015

I have an image in a UMG that is supposed to show what is seen but a Scene Capture 2D camera that is set up in the level. This works fine in the editor (PIE), however when using the Launch button th ...