Selecting and dragging multiple tracks on Sequence window combines the tracks to one row

zComponent - Archive - Sep 29, 2023

With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...

[AI] Stack overflow in canRemoveVertex of DetourTileCacheBuilder

UE - Runtime - Character - Sep 28, 2023

User reports of stack overflow happening in canRemoveVertex in DetourTileCacheBuilder.cpp if a poly has more than 16 vertices. The array for edges is a fixed array and is written to without checking ...

Multi-process cooking does not complete in UE5.3.0

UE - Core - Data Pipeline - Cooker - Sep 26, 2023

Projects with multi-process cooking enabled will not complete packaging. If MPCook is disabled, packaging can be completed.  ...

Control rig functions can't be accessed from other control rigs after save on compile

UE - ACT Character - Control Rig - Sep 25, 2023

It looks like there is an issue with control rig functions and the save on compile option.  When a control rig is saved via this setting, public functions within the control rig can't be referenced ...

'GetClassDefaults' Can Cause Blueprint To Become Modified When Unrelated Blueprint Is Compiled

UE - Framework - Blueprint - Sep 22, 2023

The stems from a really old change (CL 2948683) to fix [Link Removed] Closed . Compiling ObjectA will call RefreshExternalB ...

Crash when deleting BindingOverrides if the target property is left open on the details panel

zComponent - Archive - Sep 22, 2023

Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...