When converting a project to a different version of the engine, the GenerateProjectFiles.command process is not ran as it would be on Windows with GenerateProjectFiles.bat. This can cause issues, es ...
Switching the skeletal mesh of an actor during PIE crashes the editor. Frequency: 5/5 Crashreporter: N/A ...
If two projects are both built using the DebugGame solution configuration, the first project will fail to compile in DebugGame again due to Unresolved External errors. It seems when DebugGame is co ...
The feet are broken on Jog_Lt_Rifle animation in the AnimStarter Pack User says that this Animation also doesn't loop very well...and while he does kind of jerk his body a bit on the loop, I don't ...
Users are reporting that a system pop up such as a timer or low memory is causing a hang and crash. ...
If you package with Runtime Generation set to Dynamic and then switch to Static and attempt to repackage, the packaging will fail with the following error message.[2016.02.08-16.18.14:511][217]MainF ...
When using the "|" operator to separate "Category | Subcategory" inside a UPROPERTY, a blueprint based on the class will show Category | Subcategory AS the category name instead of listing a categor ...
Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...
Input Action Events are not included in the list of overrideable functions in the My Blueprints tab. Reproduced in Actor Blueprints and Player Controller Blueprints. This is a regression: overridin ...
Content files that are labeled with both text and numeric values sort correctly, but files containing only numbers, don't share this behavior and end up with weird sorting order. MyMat_20, MyMat_20 ...