When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh. In the same setup, Object Orientation calculates only the ...
When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...
When importing a mesh, there is an option to Combine Meshes, which by default is checked. Unchecking this option will bring in the individually named parts contained in the FBX as unique objects in ...
ScreenPosition is not updating when the viewport is resized. As the viewport is made larger, screen position scales to match this larger area. As the viewport is made smaller, screen position contin ...
Re-importing animations from .fbx created in blender stops animation from correctly animating. ...
Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...
Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...
If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...
Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...
Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...