Build: 4.2.1-2101290 Description: Currently, precomputed visibility volumes do not seem to alter occluded primitives, nor do they show visibility cells when r.ShowPrecomputedVisibilityCells 1 is en ...
If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...
The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either. Crash is ha ...
When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...
After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...
In UE5.6 MobileSpecularGGX was removed and now mobile devices also run D_GGX. The problem is that there are still cases where very bright values are produced (image 1) and thus NaNs appear in the Bl ...
User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...
From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...