Custom Output node added to a Material Editor Crashes Editor

UE - Graphics Features - Jun 16, 2015

Adding a Custom Output node to a Material Graph crashes the editor. Also Reproduced in Main Promotable-CL-2581018 [Link Removed] ...

Crash with assigning APEX Cloth that uses a custom graphical mesh

UE - Simulation - Physics - Feb 24, 2015

When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...

Crash when opening Post Process Material with Live Data Preview running in Profiler

UE - Foundation - Core - Feb 24, 2015

Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...

Crash selecting variable type in My Blueprint panel

UE - Gameplay - Blueprint Editor - Apr 21, 2017

Crash occurs when selecting a different type for a variable in the My Blueprint panel. The crash does not occur when doing this in the Details panel. This does not occur in UE4/Main. Similar to [ ...

Editor crash loading a Blueprint asset when a child scene component C++ type changes to a non-scene component type.

UE - Gameplay - Blueprint Editor - Jan 16, 2019

Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...

Crash when referencing GearVRController

UE - Gameplay - Blueprint - Jul 10, 2017

SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...

Crash when changing the variable type of a variable used in a blutility function

UE - Gameplay - Blueprint - Feb 22, 2019

When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...

[CrashReport] UE4Editor_Engine!USimpleConstructionScript::RemoveNodeAndPromoteChildren() [simpleconstructionscript.cpp:785]

UE - Gameplay - Blueprint - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 770 AllNodes.Remove(Node); 771 772 Node->bIsParen ...

Renaming Native Blueprint Interface category in Blueprint derived class causes crash

UE - Gameplay - Blueprint - Aug 22, 2016

Renaming a function category from a Interface class which a class inherits from causes crash. ...