Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open Discovered when verifying [Link Removed] (also similar to [Link Remo ...
This is a longstanding Linux crash that occurs with some frequency each release. ...
This occurs because there exists a circular reference between the nativized parent BP and the non-nativized child BP asset (which is a data-only Blueprint in this case). Current suggested workaroun ...
A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...
Crash occurs in FGPUBaseSkinVertexFactory::FShaderDataType::UpdateBoneData() on RenderThread2 at the following line: check(NumBones <= MaxGPUSkinBones); The problem seems to be a race condition ...
Repro from the thread: compile the project of course open eTestMap.umap, and start Simulate wait for the AI characters to go to the Place Volume Actors still simulating, select the character that w ...
This is a common crash occurring in the 4.16 release. This is potentially a continuation of [Link Removed], which was closed out when it received additional logging in 4.16. A log file is attached. ...
This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 1 from an array of size 1 Source Context: 352 353 // We a ...
This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...