When a TSoftObjectPtr pointing to a const type is used as a parameter for a Dyanmic delegate, unreal marks it as deprecaded.

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 21, 2025

A change has been done to the TSoftObjectPtr class that warns when constructing a pointer-to non-const from a pointer-to-const. This change makes sense and is correct. Example: UTexture2D* Loade ...

Timeline name changes do not propagate to related nodes

UE - Gameplay - Blueprint - Mar 17, 2015

Timeline name changes do not propagate to related nodes. Refresh All does not rename nodes that reference the timeline, and Getters and Setters are no longer valid nodes. Reproduced in 4.7.2 binary ...

Leap motion hands stop tracking after regenerating skeleton

UE - Platform - XR - Mar 29, 2018

Leap motion hands stop tracking after regenerating skeleton. When opening the asset "hands_lo" the user is confronted with a message that reads "The preview mesh hierarchy doesn't match with the ske ...

WorldPartition Actors have invalid reference to level BP and fail changelist validation

UE - World Creation - Worldbuilding Tools - World Partition - Apr 22, 2025

Structure variables in Child Blueprints do not maintain the default values set in their Parent Blueprints

UE - Gameplay - Blueprint - Jan 12, 2015

Values changed to an inherited Struct variable in a Child Blueprint will be kept after compile, but any not changed will be set to 0s. ...

Crash occurs from change of inner struct value with TMap variable of outer struct

UE - Gameplay - Blueprint - May 22, 2017

A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...

Editor freezes when editing sub-level referenced by more than one level

Tools - Oct 12, 2017

This bug occurs when more than one level references the sublevel. Occurs in 4.18P4 CL 3676890 Unable to reproduce in 4.17. This is a regression. ...

Lumen Card Sharing is active on material with custom primitive data

UE - Rendering - Graphics Features - Lumen - Aug 13, 2025

The wrong emissive value may be used on Nanite objects with custom primitive data when Lumen card sharing is enabled. This issue can be mitigated with: r.LumenScene.SurfaceCache.AllowCardSharing 0 ...

Crash on FDeferredShadingSceneRenderer & FTranslucentPrimSet with Dynamic Directional and Lit Translucent FX

UE - Graphics Features - Nov 11, 2015

User reporting crash with a specific setup using Lit Translucent FX Clouds and a Day-Night Setup running on a Timeline from Level Blueprint. [Link Removed] 4.8 BUGG: [Link Removed] 4.9 BUGG: [Li ...

Stationary actor tooltip states stationary actor can be moved, moving actor results in warning spam

Tools - Aug 10, 2016

Either the tooltip for Stationary actors or the actors movement option is incorrect. The tooltip reads: "A stationary object can be changed in game, but enables cached lighting methods when not m ...