SetControlRotation does not affect VR

UE - Platform - XR - Oct 1, 2015

Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...

UE4: Anim: SlotNames appear in duplicates

OLD - Anim - Sep 30, 2015

Slot Node Names are supposed to be unique, but something broke where now we see many duplicates of the same Slot Names, even across different SlotGroups. ​ ...

Lower volume settings often start at the max original volume level

UE - Platform - Mobile - Sep 30, 2015

Lower volume sounds often start off at the original volume level for a second. I tested this on Android and iOS. Only the Android device showed this type of behavior. ...

default values on a Make Struct pin that has been removed are incorrect

UE - Gameplay - Blueprint - Sep 30, 2015

If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...

In-app purchase fail node does not execute properly without network connection

UE - Platform - Mobile - Sep 30, 2015

In-app purchase failure nodes do not execute when there isn't any connection. ...

Class Defaults do not show Texture variables when called from other blueprints

UE - Gameplay - Blueprint - Sep 30, 2015

If class defaults are accessed in an actor blueprint from another blueprint, texture variables will not appear in the class defaults list on the "Get Class Defaults" node. ...

UV Coordinates and Gradients are behaving unexpectedly when run 1-0 (White on Top, Black on Bottom)

UE - Graphics Features - Sep 30, 2015

When multiplying a Gradient running from White on Top to Black on Bottom (1-0) by a Texture Coordinate, there are unexpected results rendered which is not seen when multiplying the Coordinate by a B ...

Can't jump when on top of a static mesh with projectile movement

UE - Gameplay - Sep 30, 2015

When a user spawns a box in the air with projectile movement and then jumps on top of it the will no longer be able to jump. ...

promoting a variable to a local variable in another blueprint creates compile error.

UE - Gameplay - Blueprint - Sep 30, 2015

If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...

Edit-> Project Settings -> Collision -> Presets Has No Scroll Bar

Tools - Sep 30, 2015

If you open a project and immediately go to Edit-> Project Settings -> Collision and expand the Presets dropdown, no scroll bar will appear. This prevents you from being able to see all of the optio ...